A downloadable game

Buy Now$20.00 USD or more

NOTE: Lovecraftesque uses custom cards to drive the story. This product uses PRINT AND PLAY files for these cards.

A print version of Lovecraftesque, and a Roll20 virtual playroom, is available at the Black Armada website.

We are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. They plunge into shadow, they recoil in horror, but it is already too late. The horrifying truth is laid bare and they are consumed by darkness. 

Lovecraftesque is a GMless tabletop game that creates a compelling cosmic horror tale in a single session of play. 

2-5 players each share control of a single character who is the witness to the terrible horror you will create, and each contribute to the horror itself. 

Lovecraftesque has exciting scenarios by authors like Ken Hite (The Dracula Dossier), Jonathan Sims (The Magnus Archives) and Lynne Hardy (Call Of Cthulhu). Or you can build your own setting at the table using the game’s core deck. 

It can be played solo or with a group of 2-5 players, in around 2 hours.

Lovecraftesque includes gorgeous full-colour art by Vincent Sammy and Paul Tomes. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorBlack Armada Games
Tagscthulhu, GM-Less, Horror, Lovecraftian Horror, Solo RPG

Purchase

Buy Now$20.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

Digital Bundle.zip 67 MB

Comments

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What has changed? I have the 1st ed.

(+2)

The main change is that everything is now card-driven. There are cards with prompts for the characters and locations, cards with prompts for clues, alongside special cards (like the ones used in 1e). And the scenarios are card-based too.

This has two effects: it shortcuts the creative process a bit; and it increases replayability by giving you varied prompts every time you play (including when using a scenario). A nice side-effect is that you can mix and match the core cards with cards from scenarios, to make unique combinations.

There are some other little tweaks - small rule changes to improve the flow of the game. And, the structure of the game has been embedded in cards as well, with rule cards that summarise stuff like the creeping horror rule, and a playmat and cards to work through the stages of the game. Which basically just increases your ability to get started quickly and move through the game without needing to consult the manual all the time - and means folks who are new to it can easily e.g. pick up the leap to conclusions rule and remind themselves how it works.

The overall effect is that it still feels like the same game, but it's slicker, quicker, easier to teach and with better creative support than it had before.

(+1)

(Incidentally the physical game is really lovely - a very nice product with great art including a cool hidden UV art gimmick. So if that appeals, that's an option too. Though the one here on itch is of course the PDF version.)

(+1)

Plus obvs: a bunch more scenarios.